Just Another Judgement Day, by Simon R. Green (Ace, 2009)

The Nightside — that secret dark part of London where it’s always 3 A.M. and anything goes — may have survived the Lilith War, but the slaughter of its Authorities has led to a new group of people taking up the reins of leadership. Some of the Nightside’s best and worst inhabitants, all prominent and all powerful, have taken it upon themselves to run the place, but their reign may be a short one. The Walking Man, the unstoppable instrument of God’s wrath, has come to the Nightside, for the sole purpose of killing the Authorities and razing the Nightside to the ground. Guess who gets tapped to try to resolve this situation? John Taylor, that’s who. He’s a private detective who’s handled the weirdest, nastiest, most suicidal, most insane cases the Nightside has to offer, and they think he’s just right for the job.

So with his partner, the terrifyingly indomitable Shotgun Suzie, John sets out on another series of messy, violent, bizarre adventures through the Nightside. They hit the Guaranteed New You Parlor, where socialites and celebrities get the ultimate in makeovers and preventive plastic surgery, and when it hits back, they hit harder until things stop moving. They visit the Adventurers Club, where the boldest and bravest of the Nightside hang out between expeditions and escapades… and when an unwanted visitor brings chaos and destruction, they give the place an extreme makeover, Nightside style. And then it’s on to the Street of the Gods, where you can find any sort of religion you want, and the badlands, home of the Nightside’s only rogue vicar, and to the Gun Shop, where every weapon ever created can be obtained, for a price. And all of it, from one encounter to another, leads up to the final, climatic confrontation with the Walking Man. How can you stop a man who, by his very nature, can’t be stopped? It helps if you’re John Taylor.

I have to be honest. After nine books in this series, it’s hard to find new ways to say the same things I feel about every new installment. Bloody, brutal, stylized, extremely over-the-top, wildly inventive and always entertaining, the Nightside series has become a guilty pleasure, the sort of series that hits a great many of my “Awesome buttons.” Simon R. Green has such a great way of creating these characters with fairly broad swipes of the pen, imbuing them with defining characteristics and turning them loose as exaggerated heroes and villians, often free of subtlety or surface nuance. Though, to be fair, John Taylor, and Shotgun Suzie, and some of the others closest to them, have developed a lot of depth and complexity over the course of the series, with the slowly developing relationship between John and Suzie becoming more and more fascinating as it deepens.

When you get right down to it, there’s no one quite like Simon Green, and nothing quite like the Nightside. A number of urban fantasy series may come close in their own way, evoking one aspect or another, capturing some of its tone, but in the end, the Nightside is one of a kind. Just Another Judgement Day is a perfect representative of this series; the title alone sums up the prevailing attitude that in the Nightside, even the Apocalypse can become routine, though never dull. It’s interesting that Green seems to indeed be setting things in motion, aiming the series towards an Apocalyptic future John once glimpsed but thought he’d since prevented. Clearly, he’s got something planned, and I aim to be here when it hits. Just Another Judgement Day may be just another Nightside installment, but it’s awesome all the same, and I certainly wasn’t disappointed.

Originally reviewed for SF Site, 2009

Eve of Darkness, by S.J. Day (Tor, 2009)

Some days, you just can’t win. That’s the attitude Evangeline Hollis had adopted ever since she was dragged, rather unwillingly, into a complex world full of monsters and violence. How was she to know that an inexplicable episode of indiscretion with a mystery man in a stairwell would brand her with something called the mark of Cain, or that it would transform her into a super-powered demon-hunter? Moreover, how could she ever have expected that Alex Cain, the fling who took her virginity and stole her heart, would reappear after ten years … as her new mentor? Or that the guy who branded her was Reed Abel, his brother, and eternal rival?

Yeah. Eve. And the brothers Cain and Abel. Yes, that Cain and Abel. The former’s a Mark, essentially an immortal bounty hunter working for a strangely-bureaucratic system that uses sinners to hunt down unruly demons. The latter’s now an angel, and working as a ‘handler’ for Marks. And they both have big plans for Eve. Provided that she survives the training period and doesn’t get eaten by dragons, werewolves, or things that go bump in the night. And it turns out there’s a lot of said things gunning for her for reasons unknown. On the bright side? Eve has super-powers and an inexhaustible sex drive, and Cain is more than happy to keep her satiated when they’re not fighting water demons or being manipulated by archangels.

The first in a new trilogy, Eve of Darkness is … interesting. Frankly, there’s a pretty solid concept there, but it comes off as somewhat convoluted and hard to grasp. Straight answers are far and few between, for Eve and for the reader, sacrificed for the convenience of a fast-moving, action-packed plot. In what’s either a rather clever, or really annoying, move, Eve of Darkness starts off strong with an attack upon our heroes at a ball game, and leaves us on a cliffhanger after the first chapter, devoting the entire rest of the book to filling in the previous six weeks in an extended flashback. Want to know what happens after the first chapter? Pick up the next book in the series, conveniently coming out a month later.

There are things this book does quite nicely. The chemistry between Eve and Cain is strong, and they make a hell of a team, and the addition of Abel to the mix does help stir things up nicely. The sex scenes are sizzling hot and quite erotic, charged with passion, danger, and a hint of forbidden fantasy. The author gets major points for making the protagonist of Japanese descent, while the brothers are quite properly of a non-specific, non-Caucasian origin. I’m intrigued by the Mark system, but at the same time turned off by the seeming lack of specifics, and the same goes for the vast array of supernatural and mythical beings they encounter in the line of duty. Things just don’t hold up when I try to consider the setting as a whole. While I can buy into the emotional ties and conflicts between Eve, Abel and Cain, I can’t quite believe in them as -the- Cain and Abel; they just don’t have an appropriate sense of age, experience, or gravitas to back up their status as stars of Homicide: B.C. And I’m still not exactly sure why Eve was chosen in the first place to become a Mark, especially since it’s made pretty clear she was aggressively recruited against her will. There’s not-so-obvious hints that someone is manipulating just about everyone involved, but why her? What did she do to deserve being reborn as a monster-hunting, leather-wearing bad girl? Don’t tell me that sex in the stairwell with a stranger is all it takes to be designated a sinner and sentenced to a job that’s likely to kill you….

Where this book is strong, it’s pretty good. But where it’s not, it really shows. I wanted to like this much more than I did, and I honestly believe the author has a lot of potential. I’ll admit that I am curious enough to go back for seconds, to see how the next book fares, but it does have its flaws. Call it urban fantasy or paranormal romance; it straddles that line between the two sub-genres, but either way, it could be better. And yet, notice I’m not telling anyone to stay away. It’s a fun read, for all that I pick at it.

Originally reviewed for SF Site, 2009

Death's Daughter, by Amber Benson (Ace, 2009)

Calliope Reaper-Jones’ goals are simple: get promoted out of her boring job so she can lead the glamorous New York life she has always dreamed about, have a decent blind date, and find the good sales every now and again. Unfortunately, she’s dragged kicking and screaming back into the family business when she gets the urgent and disturbing news that her father, older sister, and the rest of the company’s top executives are missing, presumed kidnapped. Worse yet, the only one even remotely qualified to take over daily operations is Calliope herself, something which doesn’t fit in at all with her personal five year plan. For if she accepts this heady responsibility, she’ll be stepping into the role of Death.

Naturally, taking on that mantle isn’t as easy as agreeing to do the job. No, Calliope has to complete three tasks, while dealing with some unexpected competition for the role in the form of Daniel, the Devil’s hunky protĂ©eacute;gĂ©eacute;. Worse still, whoever kidnapped her feather seems to have it out for her as well. But who — or what — is behind this rash of problems, and how will Calliope ever survive the dangers at hand? From hellhounds to angry goddesses, ancient demons to supernatural cops, it seems like everyone’s out to make her life a living Hell. Good thing Calliope’s got a few tricks up her sleeve.

Death’s Daughter awkwardly fuses various urban fantasy elements with a chick-lit tone, making for a somewhat uneven, though rather entertaining story. There’s a lot to like about this book, but those things are overshadowed by some fairly unavoidable flaws. Unfortunately, it seemed as though Amber Benson was trying too hard to give her protagonist that hip, clever, young New York professional vibe that’s so prevalent in the chick-lit field, the end result being a rather self-absorbed, shallow character in love with her own mental voice. It’s hard to sympathize with Calliope after we’ve been introduced to her shopping fetish, naked professional ambition, sly asides and knowing winks at the reader, though luckily she cuts back on those elements a little as the story progresses. Given that events are filtered through her perceptions, it doesn’t make for the most elegant of storytelling. It also grants the narrative a somewhat superficial air just when we’re supposed to be drawn in. I almost didn’t make it past the first few chapters, to be honest.

That said, there’s a whole lot of promise here. The premise itself is what kept me pushing forward, as I wanted to see just how Benson worked out the idea of the wayward daughter being dragged back into the family business. I was pleased to see that she drew from multiple mythologies, and tied them together into a functional framework; Norse, Greco-Roman, and Hindu elements are all present and essential to the plot. I have a strange, special fondness for the snarky, teen version of Kali who acts as friend and foil to Calliope throughout the course of things, as she really sparked things up in her own way. Jarvis, the prissy faun who acts as her assistant and confidante, also has a dubious appeal. Once our heroine leaves New York behind and begins her adventures in the supernatural realms, the story seems to pick up speed and take a life of its own. It was interesting seeing just how Heaven and Hell, God and the Devil, are balanced out with Death smack in the middle, and we get some tantalizing glimpses at how it all works, even if some details are left to the imagination.

Ultimately, Death’s Daughter is flawed but enjoyable, and I daresay that if Benson gets the chance to develop the series some more and smooth out the rough edges in her character’s voice, she could really have something here. As far as I know, this is her first solo outing after collaborating with Christopher Golden on a number of projects, so it’s interesting to see what she’ll do with this series. Hopefully, she’ll manage to find that perfect balance between the chick-lit tone evoked in the first few chapters and the urban fantasy trappings the book quickly dons. Perhaps it’s the premise, or maybe the goofy-yet-catchy name of the protagonist, but I want to like this book, so I’m willing to wait and see what comes next.

Originally reviewed for SF Site, 2009

Dead Reign, by T.A. Pratt (Bantam Spectra, 2008)

In her years as chief sorcerer of Felport, Marla Mason has dealt with any number of magical threats and occult menaces, slapping down unimaginable horrors and upstart magical practitioners on a weekly basis. Whether she’s playing cat herder with the prominent sorcerers of the city, or preventing necromancers from creating servants out of the recently deceased, she’s got it all under control. Well, mostly.

Much to her disgust, she has to put together the Founders’ Ball, a once-every-five-years celebration that’s part political hobnobbing, part appeasement of the spirits that originally founded Felport. Marla’s great at blasting people with magic, not so great at playing nice with the rich and powerful.

And then things get extremely bad, when Death himself shows up in town, looking to reclaim an ancient artifact which just so happens to be in Marla’s possession. Death, accompanied by a cranky necromancer and the reanimated, mummified corpse of John Wilkes Booth, isn’t about to take no for an answer, and he has the power to make Marla’s life miserable. Now she’s exiled from her own city, far from her center of power and closest allies, and looking to face off against Death. Well, a Death. Turns out she may be able to get some leverage against him if she travels to the Underworld. But even if Marla can pull an Orpheus, can she win back her city and defeat Death in face-to-face combat?

The Marla Mason series continues to astound and fascinate, with its audacious, inventive take on the typical urban fantasy setting. There’s nothing else quite like it, in terms of attitude and weirdness, and Dead Reign really goes that extra step towards providing an enjoyable experience. From the idea of Death as a cyclical position, one generation succeeding another at regular intervals, to the unique relationship sorcerers and spirits have with the regular functioning of Felport, nifty ideas permeate the story at every turn. And honestly, I can’t get enough of John Wilkes Booth, in all his theatrical, educated, pompous, racist glory, wandering around as a zombie. That’s just one of the odd tidbits which set this series apart from others. T.A. Pratt maintains a healthy balance of weird and acceptable, keeping things from drifting too far out of accessibility.

This book sets up some very interesting possibilities and implications for stories yet to come. The mystery of Marla’s cloak — an artifact with a mind and a hunger all its own — is explored in part, and a decision made that will definitely come back to haunt her someday. Likewise, the deal she makes for the power she needs to win out will most assuredly bite her in the rear when she least expects… like other deals she’s made in the past. But that’s part of Marla’s questionable appeal: she’s tough, no-nonsense, attitude-laden and capable of making big mistakes even though she’s extremely competent at what she does.

Plain and simple, this has become one of my favorite urban fantasy series, and Dead Reign does nothing but set the bar higher for future installments. I wish this one didn’t end with something of a cliffhanger, because it’s going to be a long wait until we see how it’s resolved. Here’s hoping Marla Mason has a nice, long run.

Originally reviewed for SF Site, 2009

Curse the Dawn, by Karen Chance (Onyx, 2009)

Cassandra Palmer has accepted the mantle of Pythia, making her the world’s most powerful psychic, able to see the future and travel through space and time. Unfortunately, there are those who would rather see the power go to someone more easy to manipulate, and so the mages of the Silver Circle are out to kill her. Worse still, the previous Pythia died before teaching Cassie the ins and outs of the job, leaving her to figure it out by trial and error. The only good aspect to this whole mess is that Cassie has some formidable allies: John Pritkin, a renegade war-mage with centuries of experience, and Mircea, one of the most powerful members of the Vampire Senate. Now Cassie has to learn to master her powers, even as events conspire to make her reign as Pythia the shortest on record.

This time around, it starts with a visit to the past to seek out training, a trip which quickly turns into an anachronistic shootout in a gunpowder-filled room. Before Cassie can recover from that mishap, she’s dragged willy-nilly into a negotiation-turned-ambush, which in turn leads to one of the greatest magical disasters of the modern era, and from that point, it’s nothing but chaos, magical in-fighting, intrigue, and high-octant action sequences, with an ancient, extradimensional, malevolent being waiting in the wings for a crack at Cassie. It’s a shame the job doesn’t come with better benefits….

Curse the Dawn, fourth in the Cassie Palmer series, starts off strong, with plenty of energy, and refuses to let up until well into the meat of the story. Gunfights, explosions, magical catastrophes, rescue attempts, ambushes and much more turn this book into the urban fantasy equivalent of a summer blockbuster. I missed out on the third book, so I was pleasantly surprised to discover that it was remarkably easy to get sucked into this one, and caught up on the major players and themes in no time at all. Sure, it builds heavily off of previous plot points and events, but in general, this is a rather accessible book.

The strengths of this book lie in the chemistry between Cassie and her major allies, Mircea and Pritkin, and in the nifty concepts introduced throughout the course of the action. The secret supernatural world is a large, active one here, one that impacts heavily, if often unrealized, on the normal world, often to the surprise and/or amusement of the ignorant bystanders. (Vegas is a great place for magical battles to be dismissed as stage shows, apparently.) Toss in some ley-line racing, accidental body-swapping, and your average Vegas drag queens, and you have a recipe for success. Like many of its ilk, this book sometimes seems to be overpopulated by the supernatural, to the point where it seems there’s hardly any mundanes left to support the hidden society, but that’s a minor quibble against an otherwise-enjoyable story. I still recommend starting from the beginning, but it’s not the absolute necessity it would be with some series. Curse the Dawn was quite the satisfying urban fantasy adventure, and I look forward to seeing what Karen Chance has planned next.

Originally reviewed for SF Site, 2009

Bitten to Death, by Jennifer Rardin (Orbit, 2008)

Once again, secret agent extraordinaire Jaz Parks has been sent on a dangerous mission. Along with her mentor/sort-of lover Vayl, she’s been dispatched to Greece, to infiltrate a Vampere Trust, a secretive community of vampires that once played home to Jaz’s number one target, the terrorist Edward “The Raptor” Ramos. Unfortunately, the mission’s pretty much screwed before Jaz and Vayl even arrive, since the leader who invited them is dead, and there’s something of a power struggle going on between those who’d take his place. To really twist the knife, one of the prime contenders used to have a ‘thing’ with Vayl — in fact, he turned her into a vampire a while back, and she has every intention of rekindling the relationship, no matter how much Jaz objects. So now Jaz, Vayl, and Jaz’s brother David have to navigate through deadly vampire politics as they hunt down Edward Ramos and dispatch him once and for all. But the Trust holds many secrets, from horrifying bloodsports involving werecreatures in the basement, to mutilated and treacherous vampires lurking in the shadows, to powerful artifacts which would definitely help decide the victor in this struggle. Can Jaz work through her fraying relationship with Vayl and still pull off a near-impossible mission, or is The Raptor destined to slip through her fingers yet again? And will Vayl finally find his reincarnated children, a meeting which is destined to kill him?

What can I say about this series that I haven’t already? Bitten to Death is the fourth in the continuing adventures of Jaz Parks and her merry band of troubleshooting misfits, and as usual, they’re in fine form. This time, the action is primarily set in Greece, adding yet another exotic port of call to their itinerary, and for much of the book, things are focused pretty tightly upon Jaz, Vayl and David. Later on, we see another one of Jaz’s friends, and would-be suitor, Cole, but two other main characters, the inventor Bergman and the oracle Cassandra, are sent to the sidelines for the duration, allowing us to concentrate on Jaz and Vayl and the people introduced for this storyline, such as the werebear, Kozma. There’s plenty of action and intrigue in this book, as our heroes investigate the secrets of the Trust and its unpredictable, occasionally treacherous members, and one heck of a payoff when Jaz finally comes face to face with Edward Ramos, who has escaped her numerous times before. The ever-changing relationship between Jaz and Vayl goes through a few major bumps as well, thanks to the interference of his ex-girlfriend, a nasty piece of work named Disa who has major plans for Vayl for the next few decades.

If you’re in the mood for fast-paced supernatural adventure, the Jaz Parks series never fails to deliver. Imagine if Buffy grew up to work for the CIA, and you’ve got a halfway decent idea of the niche these books occupy. Snappy dialogue, deadly intrigue, crisp action sequences, an enjoyable cast of quirky characters, and locations not usually visited in urban fantasy all help to separate these books from the rest of the genre. Bitten to Death is another excellent installment in Jaz Park’s adventures, and it definitely progresses the overall storyline quite satisfactorily. Well worth checking out.

Originally reviewed for SF Site, 2009

WWW: Wake, by Robert Sawyer (Ace, 2009)

Blind since birth, teenage mathematical genius Caitlin Dector has compensated quite well for her lack of sight, embracing life online as her way to communicate and keep up with the world. Blessed with a supportive family — even if her mother is overprotective and her father is distant and often uncommunicative — she’s doing quite well for herself, even though she’s currently adjusting to a recent move from Texas to Toronto. But now a unique opportunity has presented itself, in the form of a revolutionary new technology developed in Japan. If successful, a surgically-implanted device would help to process the signals received by her eyes, granting her sight at last. Naturally, Caitlin leaps at the chance to see the things she has only imagined or been told about, and undergoes the procedure. But when the device she playfully calls an eyePod works, it does so in a way no one could ever have expected; Caitlin can see, all right. She can see the electronic signals of the World Wide Web.

Meanwhile, a strange series of events starting with an outbreak of bird flu in China, and the drastic actions taken in response, lead to the emergence of a strange new consciousness on the Internet. It’s the world’s first digital intelligence, and like any newborn, it lacks the intellectual grounding and education needed to understand the world around it. That is, until it finds itself seeing through the eyes of one special girl. As Caitlin adjusts to her new sight, and learns about her surroundings, so does her new companion. But will the consciousness of the Web be friendly, or sinister?

Now, the idea of a digital intelligence forming online is not a new one, by any means. But I daresay most of the people tackling such a concept automatically assumed, as I always did, that such a being would not only have access to the shared data of the Internet, but the conceptual groundings needed to understand it. And that’s where Robert J. Sawyer turns this into such a fascinating, satisfying piece. In a deliberate parallel to the story of Helen Keller, he tackles the need for building a common base of understanding, before unleashing an education creation upon the Web’s vast storehouse of knowledge.

More than that, Sawyer is an author who’s not afraid to make his readers think. The topics invoked in this book cover a wide range, from math to theories of intelligence, from what it’s like to be blind, to cutting edge technology. He incorporates the myriad resources available online, including Livejournal, Wikipedia, Google, Project Gutenberg, WordNet, and perhaps the most interesting site of all, Cyc, a real site aimed at codifying knowledge so that anyone, including emerging artificial intelligences, might understand. He ties in Internet topography and offbeat musicians, primate signing and Chinese hackers, and creates a wholly believable set of circumstances spinning out of a world we can as good as reach out to touch. There’s quite a lot to consider, and Sawyer’s good at making it accessible to the average reader. Sometimes it seems as though he’s introducing threads which don’t have any immediate relevance, but there’s usually a payoff somewhere down the line.

My only complaint is that Caitlin’s almost too good a character. She presents a near-perfect exterior, and it’s hard to find any flaws in her, save for the obvious one of her blindness, which is, of course, the defining plot point. She’s a very real, very grounded character, but at the same time, it’s hard to find fault with her. She’s extremely smart, clever, highly capable, and an overachiever. Ironically, it’s only when she regains a measure of her sight that we see any signs of weakness, and that she’s pulled down to something closer to the average.

That said, there’s no doubt in my mind that Sawyer has delivered another excellent tale, and I’ll be looking forward, quite eagerly, to the remaining two books in this trilogy. He’s certainly piqued my interest, and I was disappointed to see things come to a close for the time being. If intelligence does develop on the Internet, hopefully it’ll have the same sort of reception it does in WWW: Wake. (And for more on the subject, including links and commentary, go to his website at www.sfwriter.com.)

Originally reviewed for SF Site, 2009

Wanderlust, by Ann Aguirre (Ace, 2008)

Following a series of dramatic events which started with the destruction of a passenger ship and ended with the downfall of the corrupt Farwan Corporation, grimspace jumper Sirantha Jax is out of a job, broke, and infamous. When the interplanetary government known as the Conglomerate offers Jax the opportunity to lead a diplomatic mission to the planet Ithiss-Tor, she’s smart enough to recognize it for the unrefusable request that it is. Her decision is further reinforced when she learns that her mother’s fate hinges upon Jax’s success, or lack thereof, in convincing Ithiss-Tor to join the Conglomerate. Luckily, Jax has enough clout to make a few requests, such as getting her own ship, and her own crew. Her natural choices for companions include the Ithtorian mercenary Vel, the feisty mechanic Dina, and Jax’s pilot/lover, March. Those three are the only ones she truly trusts, though the group is soon expanded to include the roguish Surge, inhuman Koratati, and cocky Jael, none of whom Jax knows well enough to trust, yet.

Their trip to Ithiss-Tor is by no means uneventful. A well-intentioned detour to a space station as part of a mission of mercy soon turns into a horrifying encounter in deep space, that leaves the crew somewhat diminished, and definitely scarred. Another detour, to visit old friends on the planet Lachion, swiftly descends into a nightmarish period of violence and struggle as two feuding clans engage in an all-out, last-ditch war, with Jax and her friends caught in the middle. Escaping that mess will require some extreme measures, and a few unhappy sacrifices. And finally, Jax and her crew are forced to deal with the criminal Syndicate, which could spell success, or disaster for the mission as a whole. But even here, Jax finds betrayal from the unlikeliest of people, and has to make some very hard choices in the process. Throughout it all runs Jax’s attempts to come to terms with the mysterious degenerative disease that’s robbing her of her ability to jump through grimspace, and killing her slowly. With her relationship with March likewise disintegrating, Jax has to reach for untapped strength if she wants to survive and make it to Ithiss-Tor. For her, the journey has just begun.

I love this series so much. It’s a little bit space opera, a little bit romance, a little bit horror, and a whole lot of fun. Ann Aguirre does a great job of blending the various elements as she tells a compelling science fiction adventure story that’s rather reminiscent in tone and attitude of Joss Whedon’s Firefly television show… with a stint in the middle that reminds me very much of the movie Aliens.

A little disconcertingly, Wanderlust has a somewhat episodic feel to it, as the characters take all sorts of detours and have all kinds of adventures on their way to Ithiss-Tor, only reaching their destination at the end of the book. Given that there’s at least two more planned for the series, it’s no surprise that on the one hand, this feels like a little bit of killing time, or middle book syndrome. On the other, the characters go through some vitally important experiences, essential for their growth and evolution, along the way, picking up members of their group, losing others, wrapping up some threads and starting new ones, so it’s not wasted time and energy by any means.

I like Jax. She’s a strong-minded, independent, hard-edged protagonist who’s more than likely going to get herself killed out of sheer stubborn pride if she keeps on going the way she does. Luckily, she’s got some good friends backing her up, and the more we get to see of March, Vel, and Dina, the better. They’re an eclectic group of personalities, and with the newcomers of Hit (an exotic, unusual hitwoman) and Constance (an AI serving as Jax’s personal assistant), they’re rounded out quite nicely. I like this crew, I want to spend time with them. I especially wouldn’t mind seeing some stories told from Dina’s point of view, as I suspect they’d be interesting. Very interesting.

Wanderlust, like Grimspace, is a thoroughly enjoyable blend of science fiction, romance, and action, with a little something for everyone, and a great deal of fun. It’s down and dirty, unafraid to show some attitude, and Aguirre wisely maintains a balance between its elements, so that the romance doesn’t overpower the science fiction elements. You can bet I’ll be looking forward to Sirantha Jax’s adventures now that she’s finally reached Ithiss-Tor. However, given that Jax was sent there in part due to her ability to wreak havoc and make a scene, it’ll be interesting to see just how badly things go. But I’ll be there. And I still maintain that this series is the closest you can come to Firefly/Serenity right now without actually being in that universe, in terms of attitude, atmosphere, and tone, and yes, I mean that as a good thing. For those who like the softer science fiction (as opposed to those sticklers for actual science), this is bound to appeal. Give it a shot.

Originally reviewed for SF Site, 2009

Star Wars: Fate of the Jedi #1 – Outcast, by Aaron Allston (Del Rey, 2009)

Once again, the galaxy is threatened by instability and strife. Once again, the Jedi Order is in the spotlight, and not in a good way. The Jedi are too powerful, too enigmatic, too independent, too likely to go against authority. The distrust is high, especially after the rise and fall of Darth Caedus, formerly Jacen Solo, son of Han Solo and Princess Leia. And when another Jedi, Valin Horn, apparently goes mad and runs amuck, it’s all the evidence powerful people need to bring against the Order. The Jedi must be brought to heel, made to obey the law like everyone else. And so begins the latest dark time for the Jedi Order, with Luke Skywalker, its Grand Master, taking the brunt of public disapproval. But Luke has a plan, a plan which involves him becoming the scapegoat the galaxy needs, in order to loosen the restrictions of his friends and family. Unfortunately, the plan leads to his exile….

With his son Ben for company, Luke sets out into the galaxy, away from his friends, away from his home, following the footsteps of Jacen Solo as they try to figure out how the boy they knew and loved became one of the Sith. Their journey will take them into the distant corners of uncharted regions, to long-lost pockets of civilization, anywhere that might shed light on Jacen’s transformation. But what they find at the Temple of the Baran Do on the planet Dorin, where the fabled Jedi Master Plo Koon once studied, will both enlighten and test them. But will their first step along Jacen’s path be their last?

Meanwhile, Han and Leia visit their old friend Lando Calrissian, who’s taken to running the Spice Mines of Kessel, where they’ll undergo their own set of trials, facing old nightmares and new threats. And Jaina Solo defies authority in order to secretly protect her fellow Jedi. Two extraordinary families, separated by vast amounts of space, each member dealing with their own separate issues, and still trying to save a galaxy that has turned against them. This is what it means to be a hero in the Star Wars universe.

Well then. A lot going on. I missed out on the whole Jacen Solo/Darth Cadeus saga, being something of a sporadic Star Wars fan, so it was nice to see that this book is fairly accessible, for all that it’s picking up on the back story created by dozens of books stretching over a number of years, with plotlines dating back to the New Jedi Order saga. The characters have changed and grown and aged, but it’s still Luke and Leia and Han and R2D2 and C3PO, up to their usual universe-saving adventures. Older, wiser, some of them yearning for the action of their youth, others just seeking to understand how things came to be as they are, it’s nice to see their core elements never change. Han’s an impulsive daredevil, Leia’s a strong woman who can kick ass and talk diplomacy, and Luke’s still trying to piece together the parts of the puzzle. Ben Skywalker is the perfect foil for his father: stubborn, intellectual, willing to butt heads, learn from his mistakes, and still say ‘I told you so’ when the situation calls for it. So far, I’m liking the father-son buddy team they’ve formed.

As the first part in a nine-book series, Outcast is, of course, primarily setup, laying down the new status quo as far as our cast of characters and their immediate problems are concerned. There’s a long ways to go before we see where Luke’s exile takes him, what might have influenced Jacen, what’s driving certain Jedi nuts, how things will turn out, and whether or not the galaxy will find peace once more. I’m looking forward to seeing how things turn out, though the initial release of each book in hardcover may see me waiting for the paperback editions. That is, if my desire to learn what happens next doesn’t overcome my need to eat regularly. I will admit that I’m hooked as far as my interest goes, and Allston has always “gotten” Star Wars in my opinion. Outcast suggests that this will be about big ideas, strange adventures, weird aliens, galactic politics, and defining character moments. Here’s hoping the rest of the series, as chronicled by Allston, Christie Golden, and Troy Denning, can keep it up.

Originally reviewed for SF Site, 2009

Star Trek Destiny #3: Lost Souls, by David Mack (Pocket Books, 2008)

After decades of buildup and innumerable skirmishes, the Borg have declared all-out war upon the Federation and her allies. As thousands of Borg cubes launch a relentless, genocidal assault upon civilized space, leaving nothing but destruction in their wake, only a few Federation starships are left free to seek out a solution. But what, if anything, can stop the Borg once and for all? With billions of people already dead and numerous worlds devastated, it’s up to Captain Picard of the U.S.S. Enterprise, Captain Riker of the U.S.S. Titan, and Captain Ezri Daz of the U.S.S. Avantine to join forces, muster their courage, and gamble like never before on one last hope. If they fail, the galaxy will become to the Borg.

As the captains and their stalwart crews take one last desperate stab at saving the day, they also wrestle with more personal matters. Picard, soon to be a father, worries about the universe his child will inherit. Riker wonders if his own wife, Deanna Troi, will forgive him for abandoning her and other crew members on a distant planet during a crucial moment. And Dax, new to her ship, wonders if she’s making the right choices. Meanwhile, the horrifying last moments of a band of survivors from the fabled Columbia, one of Earth’s earliest starships, are revealed, and in the process, a long-held secret about the Borg is revealed. Past, present, and future are woven together, action breeds reaction, and the fate of the Borg will be decided in one of Star Trek’s most epic stories yet.

David Mack was handed a rather large task when he was tapped to write the Star Trek Destiny trilogy: write an epic, sweeping saga with dozens of characters, trillions of background characters, numerous starships, and one of Star Trek’s most iconic, unstoppable opponents. He had to juggle a dozen different storylines set over multiple time periods, and change the franchise’s landscape in some major ways. Sounds daunting, right? Well, he pulls it off. Lost Souls ties together everything set into play in the first two books, from the fate of the Columbia to the true nature of the Borg to the all-out desperate battle for survival of the Federation. He also injects a rather prominent “human” element into the storyline, as characters worry about their private and personal lives even as they tackle this impossibly-huge task. Picard, Crusher, Riker and Troi all deal with their family/child/relationship issues. Geordi LaForge wonders if he’ll ever get a date, even as he (entirely unconnected to that) commiserates with Worf about their lost comrade, Data. Over on the Titan, other characters deal with their own issues. And of course, there’s the intense, tragic struggle to survive played out by the last survivors of the Columbia, lost in space and time.

Lost Souls, like the rest of the Destiny trilogy, is one hell of a story. It doesn’t just wrap up the trilogy, or even the past few years’ worth of books. It delivers as resounding and lasting an end to the Borg as we can reasonably expect; I can only hope and pray that as far as the literary corner of the Star Trek franchise is concerned, this final solution sticks. There’s a lot of wreckage to clean up in the aftermath (as we’ll see in books to come), and I think the Borg are due for a long rest, if not the big dirt nap. What’s most important is that as a Star Trek story, as an epic story, it works for me. It’s rekindled my off-and-on interest in the setting, and made me excited about future offerings once again. I’m pretty sure Star Trek fans won’t be disappointed. Yes, there’s a pretty big deus ex machina at the end, but given the way this story was going, and the way the threat escalated, and the history of such things in the setting to begin with, how can anyone be surprised? It’s clearly all part of the grand plan, and ultimately, it works. The usual caveats apply with this review, of course. Not a stand-alone book, not a good jumping-on point, you should read the books that precede it first, may be somewhat inaccessible to new or long-lapsed fans, beware of in-jokes. That all said, I was quite pleased by this book, and I’ll be looking forward to the next books in the line, if just to see how they pick up the pieces.

Originally reviewed for SF Site, 2009